Tuesday, 2 October 2012

Skills Audit - Lighting the Army Compound

Here are two renders of the army compound lit in 3Ds Max. The first is around mid day, the second is later in the afternoon to give the shadows a different angle. I used the Daylight system in Max, rendered using Mental Ray. Although there is no way to directly use the dunlight system from max in a game engine, I have also supplied a texture map of one of the buildings with the sunlight baked onto it - This would be the most direct method to aquire a very similar look to the Max's sunlight system in a game engine.





No comments:

Post a Comment