Here are two renders of the army compound lit in 3Ds Max. The first is around mid day, the second is later in the afternoon to give the shadows a different angle. I used the Daylight system in Max, rendered using Mental Ray. Although there is no way to directly use the dunlight system from max in a game engine, I have also supplied a texture map of one of the buildings with the sunlight baked onto it - This would be the most direct method to aquire a very similar look to the Max's sunlight system in a game engine.
No comments:
Post a Comment